1. Publisher and contact
DistractionsForge ("we", "us") publishes Krishna Leela Match (the "Game"). This policy explains how information is handled when you use the Game and contact us about it.
For privacy questions, complaints, or data requests, email support@distractionsforge.com with the subject "Krishna Leela Match privacy request".
Public policy: https://distractionsforge.com/games/krishna-match/privacy/
Account and data deletion instructions: https://distractionsforge.com/games/krishna-match/delete-account/
2. Progress and preferences on your device
The Game saves levels, scores, stars, coins, lives, boosters, rewards, story progress, and preferences on your device so you can continue playing. It also stores an age band (under 13, 13–17, or 18+), terms acceptance and its date/version, analytics choices, and purchase fulfilment records where purchases are available. The current age screen asks for an age band, not your birth date. Previously stored exact ages are converted to age bands by the Game's migration logic.
Clearing the Game's storage removes local progress and settings. Uninstalling may remove local data, but device or platform backups can retain or restore it. Clearing local storage or uninstalling does not itself delete information held by online services.
3. Online configuration and service identifiers
When you open the Game with a network connection, it attempts to retrieve current terms, update information, and game settings using Unity Authentication and Unity Remote Config. This connection can happen before you accept the terms or choose an age band. It can create or reuse a pseudonymous Unity player identifier without Google sign-in. "Anonymous" sign-in means no named account is required; it does not mean the connection is unidentifiable or sends no data.
The configuration request includes app version/build, device model, operating system, language, engine version, processor, graphics hardware, memory size, and installation/store information. Service providers also receive connection information such as IP address, which can indicate an approximate location, and authentication or installation identifiers. This information is used to deliver compatible settings, operate and secure the services, and troubleshoot requests. Declining optional gameplay analytics does not turn off these configuration connections. If a configuration request fails, the Game can use bundled settings and terms.
4. Gameplay analytics and your choices
The Game's Unity gameplay analytics is off by default. It is enabled only after a player has declared an age of 18 or older, accepted the current terms, and explicitly opted in. It records events such as screens visited, level attempts and results, booster and reward use, story progress, ad outcomes, and settings changes to help us understand and improve play. Events are associated with service identifiers; we do not describe them as fully anonymous. Our custom gameplay events do not include your name, email address, or declared age.
Adults can change this choice in Settings → Terms. Turning analytics off stops the Game's Unity gameplay-event collection. "Delete Analytics Data" turns that collection off and requests deletion through Unity Analytics. The request requires a working service connection; it does not guarantee immediate deletion or delete local progress, purchase records, authentication records, or data held by other providers. If the request cannot connect, try again online or contact us.
Google Firebase Analytics is included in the current Android configuration. It can process installation/app-instance identifiers, advertising identifiers, device and app information, automatically collected usage and purchase events, and approximate location derived from masked IP addresses. The Game does not request GPS or precise device location. The in-game Unity analytics control and deletion button do not control Google Firebase. For requests concerning Google/Firebase records associated with this Game, contact us using section 1.
5. Cloud progress and Google sign-in
The current release configuration does not enable cloud save or Google Play Games sign-in. The following describes versions where those features are enabled.
In versions that enable Unity Cloud Save, a player profile can sync automatically to a Unity player identifier. That profile includes progress, rewards, preferences, age band, and terms-acceptance records. Cloud synchronisation is separate from optional gameplay analytics and need not require Google sign-in.
Where Google Play Games sign-in is offered, choosing it exchanges authentication information with Google and Unity and can link your Google Play Games identity to your Unity player account. We do not receive your Google password. The availability of cloud save and Google sign-in depends on the installed version; local play does not require you to supply a Google password to us.
6. Rewarded advertisements
Versions with advertising enabled use Unity LevelPlay and its configured advertising networks to load and show rewarded ads. Ad services may process IP address, approximate location, device/app information, advertising or installation identifiers, and ad requests, impressions, interactions, and reward events to deliver ads, measure delivery, and prevent fraud.
The current integration waits for accepted terms and a declared age of at least 13 before initialising ads. Ads may load in advance after that point; declining to watch an ad does not necessarily prevent the ad service from receiving a load request. A rewarded ad is shown when you choose an available ad action.
The Game sends advertising settings indicating no consent to personalised advertising and an opt-out of sale/sharing. Agreeing to the terms or opting into gameplay analytics does not grant advertising-personalisation consent. These settings do not mean advertising services process no data. You can also manage available advertising controls in your device settings.
7. Purchases
Where in-app purchases are available, Unity In-App Purchasing and Google Play process product identifiers, transaction identifiers, purchase tokens or receipts, and purchase status to deliver virtual items, recover pending purchases, and prevent duplicate rewards or fraud. Google Play handles payment details; the Game does not receive your full payment-card number. Relevant fulfilment records are stored locally, and the store and purchasing providers maintain their own transaction records.
8. Children and age information
The current terms require players to be at least 13, or the higher minimum age stated in those terms for their country. A player under 18 should involve a parent or guardian. The Game uses self-declared age bands; it does not verify identity or determine a country's consent age from the age screen. Unity gameplay analytics is offered only to players declaring 18 or older. The configuration connections described in section 3 can occur before age selection.
If you believe a child has provided information or used online features inappropriately, contact support@distractionsforge.com so we can investigate and handle an applicable deletion request. An age declaration or acceptance of terms does not replace parental consent where the law requires it.
9. Who receives information
Information is processed by DistractionsForge and the providers supporting the features described above: Unity for authentication, configuration, analytics, cloud services, purchases and advertising; Google for Google Play, Play Games and Firebase; and advertising networks configured through LevelPlay when ads are enabled. Providers may act on our behalf or have separate responsibilities for their own processing. We may also disclose relevant information when required by law or necessary to address fraud, security incidents, or legal claims.
Provider information and privacy choices:
Unity: https://unity.com/legal/game-player-and-app-user-privacy-policy
Google: https://policies.google.com/privacy
Firebase: https://firebase.google.com/support/privacy
If you email us, we receive your email address and the information you provide and use them to respond, troubleshoot, or handle your request. Please do not send passwords or full payment-card details. We do not sell personal information for money.
10. Retention and deletion
Local progress and settings remain until cleared, overwritten, or removed, subject to device backups. Online information is retained according to the relevant service's configured retention and deletion processes. Retention depends on the purpose: maintaining a player profile, measuring opted-in gameplay, resolving support requests, completing purchases, preventing fraud, or meeting legal obligations. We do not promise that clearing the app deletes provider records or that all records share a single retention period.
To request deletion of your Game account and associated online data, use the instructions linked in section 1 or email support@distractionsforge.com. In versions with the Player ID control, tap Settings → Player ID to copy it into your request. Tell us which Game you use and enough information to locate the relevant record; we may need to verify your relationship to it. A pseudonymous installation can be difficult to locate after its local identifiers have been erased, so contact us before clearing storage if you want help identifying it. This request concerns your Game data, not deletion of your entire Google account.
Some transaction, security, or legal records may need to be retained after a deletion request. Where applicable, we will explain the reason and applicable retention period when handling your request. Backups and providers' deletion schedules can mean removal is not immediate.
11. Your rights, security, and international processing
Depending on applicable law, you may have rights to access, correct, delete, or receive a copy of personal information, withdraw consent, restrict or object to processing, and complain to a relevant data-protection authority. Contact us using section 1 to exercise applicable rights. Withdrawing optional analytics consent does not affect processing already carried out before withdrawal.
Online service connections use encrypted transport. No system can guarantee absolute security. Unity, Google, advertising providers, and support services may process information outside your country. Applicable safeguards and provider privacy information govern these transfers; storing progress locally does not mean all service data stays in your country.
12. Policy changes
We will update the effective date when this policy changes and provide additional notice or seek consent where required. The current policy is available from the Game's Privacy Policy action and the public URL in section 1.